Part 21: Out of the Hazard Area
Well let's move on.Things to do, places to be.
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Let's use the miner's pick here.
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Hooray. It worked. It opened a new area thing.
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Leeches! And wyrms! I thought a Wyrm was a kind of dragon, but pronounced like "worm". Or something. In this case they are just worms.
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Dispel Undead is kind of expensive but honestly it is quite worth it because these zombies can be very dangerous.
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Strangely, zombies are NOT immune to mental effects! STERV is "talented" enough to drive zombies to unconsciousness.
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STRANGE BLACK WOMEN.
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And a giant pit
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So they took the damned bridge with them. Damnation.
Oh well. Advancing on the pit is instant death.
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Slimes!
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Bats!
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Oh my. A key!
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SNAKE gets the key, as usual. Hooray, this is the key that will allow us to get inside that weird door on the Belfry.
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STERV can turn into an alchemist? Should that be used? Eventually?
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MONMOON can turn into a mage or a priest.
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Switching map styles because I got tired of black and white.
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Let's try the dungeon key in those doors.
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And it works!
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Ominous. Shackles!
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Oh joy. More worms. Gross.
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Key also worked on this door! HOORAY.
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Damnit. An ambush!
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Fortunately, DETPOPE dealt with it very quickly.
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Hell yeah, can actually go back to previous areas! Gonna have to visit Queequeg.